Understanding Object-Oriented Programming
20 January, 2023
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Object-Oriented Programming
Object-oriented programming (OOP) is a programming paradigm that uses objects and their interactions to design applications and computer programs. It is based on the concept of "objects", which can contain data and code to manipulate that data. OOP languages like Java, C#, and Python include concepts like classes, inheritance, and polymorphism to help developers design and organize their code.
Object-oriented programming (OOP) has several key aspects, including:
- Encapsulation: the ability to hide the internal details of an object and only expose a public interface.
- Inheritance: the ability of one class to inherit properties and methods from a parent class.
- Polymorphism: the ability for different objects to respond to the same method call in different ways.
- Abstraction: the ability to focus on the essential features of an object and ignore the non-essential details.
- Classes and objects: the fundamental building blocks of OOP, where a class defines the properties and methods of an object, and an object is an instance of a class.
- Message passing: Objects communicate with each other by sending and receiving messages.
These concepts work together to allow for the creation of complex, modular, and reusable code.
Object-oriented programming (OOP) vs Prototype-based programming
Object-oriented programming (OOP) and prototype-based programming are two different programming paradigms.
In OOP, a programmer defines classes that act as templates for creating objects, and objects are instances of these classes. Classes define the properties and methods that objects will have, which are inherited by all objects created from that class. OOP languages such as Java, C++, C# and Python support OOP concepts such as inheritance, encapsulation, and polymorphism.
In prototype-based programming, on the other hand, there are no classes, and all objects are created by cloning existing objects. An object's properties and methods are defined at runtime and can be added or modified at any time. Javascript and Lua are examples of languages that support prototype-based programming.
Takeaway
OOP is based on the concept of classes and objects and provides encapsulation, inheritance, and polymorphism. Prototype-based programming does not have classes, but all objects can be used as prototypes for creating new objects. OOP is generally easier to understand and maintain, while prototype-based programming can be more flexible, allowing for easier and more dynamic modification of objects.